![]() ![]()
You can now try to purge demons from your courtiers if you have the chapel! The cure is of course not automatic, there's also a chance of failure. Upgrading the buildingĮnables the Physician to cure more complex diseases, and also gives a small disease resistance to the capital county. Who will be able to treat your, your wife's and your dynasty members' (in your court) illnessess. This allows you to nominate a courtier as Court Physician, New building (3 lvl's): Herbalist's Quarters. The court physician can now be a courtier (This was an oversight by me, I mistakenly used 'vassal' instead of 'any_realm_character' to include the courtiers too) The AI should no longer use the cure decision and cause unnecessary cure events Fixed bugs in the localisation files (thanks to richvh for pointing them out)įixed some bugs with the Herbalist's Quarters: Characters who have a regent can no longer use the study Improved description for herbalist's quarters Disallowing the use of library yields the 'proud' trait. Changed the event in which courtiers ask to use the Library: It will now only trigger if the player has courtiers with learning of 8 or more, and the options will only affect said courtiers. Removed the unnecessary lvl 0 technology triggers and the roman numbering from the buildings. #KINGDOMS AND CASTLES MODS MOD#On top of the optimization, this makes future patching and also making personal modifications to the mod easier. Optimized older events and changed their formatting to the same as vanilla events. New event pictures for the Library and Training Yard Since their absence caused the buildings to be pre-built on new games. Re-added the lvl 0 tech triggers to the upgrades, Replaced some redundant event flags with other means. Rearranged some of the triggers for better optimization. Added fast triggers to events where they apply. No special function as of now, maybe in a future patch.) New minor titles: Master Gardener, Master Librarian Martial = training yard (fixed from previous version), Learning = Chapel) (Requirements: Diplomacy = library, Stewardship = study, Intrigue = secret passages, #KINGDOMS AND CASTLES MODS UPGRADE#You can now upgrade every tier 1 educational trait to tier 2. #KINGDOMS AND CASTLES MODS CODE#Flavor random events are not available to AI, to keep the code efficient (lots of flag checks). AI prefers to build study, library and the garden first. Limited to kings and emperors, to keep the code efficient (lots of flag checks). AI chooses always a random option in the events. (So the AI does not go on about trying to cure its relativesĪnd give all of them complications from the cure attempts.) ![]() They can build everything except the Herbalist's Quarters. ![]() Give them the study, so they can use it for technological advancement: Note: I decided not to make the study available to patricians,īecause the technology progress is messed up due to every family palace being located in Venice.ĪI can now upgrade their capital too. Unified the look of the mod's event pictures. Patricians can now upgrade their tier 1 educational trait,īanish demons from possessed courtiers, and use the court physician's services. #KINGDOMS AND CASTLES MODS MODS#Some vanilla family palace upgrades now 'unlock' the mods random events for patricians. Added upgrades to patrician family palaces: Chapel, Observatory and Herbalist's Quarters. Added the study to Family palaces (limited to dukes and higher) Replace any vanilla files it does not matter how many mods it has listed as dependencies, YPC let me know and I can add them too, since YPC does not If you find incompatible mods that you would like to work with Added AGOT mod and Magnate lords as dependencies so YPC should now work properly with those mods. Upgrading your garden now increases your chances of losingĭepressed and stressed traits, but the initial MTTH is a bit higher. Royal Chapel increases the learning of lord spiritual by 1. Adjusted the prestige and piety gains from upgrades Kings and Emperors can now upgrade their library, garden and chapel to more prestigious versions. Mead cellar→ wine cellar, depending on your culture.) (Also added decision to convert wine cellar → mead cellar, and Mead Cellar now replaces wine cellar for norse rulers. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |